Videlectrix on Wii game development
Posted by emily May 6, 2008
Telltale has partnered with a studio named Videlectrix to develop Strong Bad's Cool Game for Attractive People. This type of collaboration is new to us, but these guys came highly recommended by The Brothers Chaps so we thought we'd give it a try. (The experience has been.... interesting so far. Lead designer Mark Darin posted some of his impressions of Videlectrix here.)

Yesterday's update at Homestarrunner.com gives a unique glimpse into the minds of the guys we're working with. You should watch it, if only for reassurance that the game is in very capable hands.
Tagged Consoles, Game Design, Strong Bad Digg this entry Send this to a friend 12 Comments
Summer of Sam & Max: The scourge of soda abuse
Posted by jake July 17, 2007
The Summer of Sam & Max is barreling along, well over the half-way mark now, with no sign of stopping!

What's happening this week: This week brings all things Episode 4: Three new commentary tracks - one by the design team, one by the development team, and one by the guys at Bay Area Sound - as well as the usual bevvy of concept art, a Q&A with Dave Grossman, and Brendan's latest "Play it Again" list of the dusty corners you might have missed on your first Abe Lincoln playthrough.

The reason you care: This update is also a momentous occasion because it's the first one to feature an appearance on the commentary tracks by yours truly, mumbling about the war song or something. Everyone else is extremely insightful and entertaining, and totally unafraid to mention every time Sam or Max does a "point up" animation, so you should probably get watching while the watching is good.

...

Bonus marketing message: Of course, it's also worth mentioning that all the video content appearing during the Summer of Sam & Max is also available in super high quality archival form as part of the Season One disc which we're selling on our store! (or giving to you for free if you already bought the full Season One download set)

The disc has all six episodes of the game (free of online activation to boot!) along with a DVD video layer containing all the aforementioned Summer commentary tracks, as well as trailers, machinima shorts, and a bunch of other video goodies you'll have to find for yourself. So, check that out, too.
Tagged Game Design, Game Media, Sam & Max Digg this entry Send this to a friend 20 Comments
"Secret Writing Project X"
Posted by jake February 9, 2007
Last month, eagle-eyed players may have noticed an extra name scroll by in the "Written By" area of Situation: Comedy's closing credits. One "Jeff Lester," to be precise. More recently, those same players (and human-eyed players as well) may have noticed that in The Mole, The Mob, and The Meatball, Jeff's name got a lot bigger, and muscled its way from the closing credits to the opening ones. Who the heck is this guy?
There's more to this entry! Keep Reading »
Tagged Game Design, Sam & Max Digg this entry Send this to a friend 7 Comments
Does Telltale Listen? Answers Within.
Posted by brendan December 19, 2006

The question has been posed on our forums in no uncertain terms. Does Telltale listen to its fans? Well the answer is simple: Quite possibly.
There's more to this entry! Keep Reading »
Tagged Deep Thoughts, Game Design, Sam & Max Digg this entry Send this to a friend 30 Comments
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