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To return to the Team page, click here. Jon Sgro
Director of Production Technologies
Jon began working in the games industry at LucasArts in 2000. At LucasArts he lead the development of Maya technology for the studio and focused on productive art pipelines. He held the position of Technical Director on Star Wars Galactic Battlegrounds and RTX Red Rock, and also assisted on Star Wars Bounty Hunter, Gladius, Mercenaries, and Star Wars Episode 3. Other experience includes a stint at Industrial Light and Magic as well as various Internet multimedia ventures. Jon holds a BFA from the Academy of Art University and has several years of programming experience. |
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